Jan 03, 2008, 10:21 AM // 10:21
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#1
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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PvE Assassin build, comments please.
I don't play Assassin too much, but I've been toying with this build for a while, and I'd just like some comments on it, or suggestions for improvement.
[skill]Critical Eye[/skill][wiki]Critical Agility[/wiki][skill]Black Spider Strike[/skill][skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Assassin's Promise[/skill][skill]Dark Prison[/skill]
Attributes:
Dagger Mastery: 10 + 1 + 2
Deadly Arts: 8 + 1
Critical Strikes: 12 + 1
Use:
My assassin plays PvE Normal Mode Only.
Maintain Critical Eye and Critical Agility as much as possible.
Use Dark Prison and Assassin's Promise on target foe.
Use BSS > DB, or GFS > WS > DB if foe is using a block stance.
Maybe it's a pretty standard assassin build? I'm none too sure, though I've been tweaking it for a while now so figured it was time for some feedback from the Pros .
It's probably worth just stating that I've done the while Moebius-Blossom thing, I've got the T-Shirt, the keyring, the hat, the mug, and all manner of Moebius-Blossom merchandise...after a while it's a bit boring, and in Normal Mode, which is the only thing my assassin plays, things die fast enough anyway without the need to continual rounds of MS > DB. I wanted to try something...else...so I figured Assasin's Promise would be a decent starting place for PvE.
I've tried on occaision switching AP for [wiki]Siphon Strength[/wiki], which is fun, but does mean some skills have a very long recharge because AP isn't there to recharge everything. With AP, as soon as one foe is dead, and assuming AP works as intended, I can shadowstep straight to the next foe, which is fun.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jan 03, 2008, 11:26 AM // 11:26
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#2
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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This looks relatively fun from this extreme sin novice's perspective. I've been looking for something to replace that tired one-trick-pony that Moebius/Blossom build is. I'll try something like this. Thanks!
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Jan 03, 2008, 11:39 AM // 11:39
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#3
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Krytan Explorer
Join Date: Apr 2007
Location: Cantha
Guild: Pixies O Wickid Nawtyness [pixy]
Profession: A/Me
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with Promise, you'll really wanna make sure your target is dead, so stick a DeepWound somewhere in there, prolly replacing CritEye ~
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Jan 03, 2008, 12:00 PM // 12:00
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#4
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Don't need Crit Eye do you?
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Jan 03, 2008, 02:54 PM // 14:54
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#5
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Besides CritAgility, it's almost a crime to not run CritDefenses as well. With AP recharging every skill you should concentrate on creating a massive spike chain to make sure the target won't get up, you don't have to worry about recharges anyway if played right.
Sooo... my suggestion....
CritAgility-CritDefenses
- allows for opening strike with
Golden Phoenix Strike, which is too good to pass up when aiming for bar compression. Really worried about block stances? Go A/W and run
Wild Blow, which doubly serves as a great crit guarantee.
To round out the spike, I'd take (GPS), Critical Strike, Black Spider Strike, Blades of Steel/Twisting Fangs to deal a criminal amount of damage.
Good luck!
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Jan 03, 2008, 04:07 PM // 16:07
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#6
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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It looks like a fun build. Critical Agility is one of the best skills sins have.
imho, PvE characters should bring a rez, but that depends on playstyle I suppose.
Also, I find that the mobility that the assassin has access to is hard to turn down. While shadowsteps aren't necessary at all in PvE, those and the stances help if you're under attack all of a sudden.
However, since your elite is Assassin's Promise, focusing more on offense is the better tactic. Perhaps you could bring twisting fangs? With Black Spider Strike, that's 7degen and deep wound, and with a powerful enough combo, your target should be gone in a little bit, even if your initial assault doesn't kill it.
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Jan 03, 2008, 05:47 PM // 17:47
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#7
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Also, calling targets helps.
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Jan 03, 2008, 06:08 PM // 18:08
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#8
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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if your in nm you don't need any skills but imo this is bad
just stick with moebius db spam.
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Jan 03, 2008, 06:30 PM // 18:30
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#9
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Always Outnumbered
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Quote:
Originally Posted by John Panda
if your in nm you don't need any skills but imo this is bad
just stick with moebius db spam.
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Note that she did not want to play that build, because she thinks it's boring. Which I agree with, tbh.
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Jan 03, 2008, 06:34 PM // 18:34
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#10
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Desert Nomad
Join Date: Nov 2006
Location: @ Sensation Black
Guild: Death is Energy [DIE] ~ Raining fame alliance
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[skill]Assassin's Promise[/skill][skill]Black Mantis Thrust[/skill][skill]jungle strike[/skill]Trampling Ox Falling Lotus Strike[skill]twisting fangs[/skill][skill]dark prison[/skill] + Crit agility.
Works nice, spike.
~Prof.
Last edited by Prof Of Black; Jan 03, 2008 at 06:37 PM // 18:37..
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Jan 03, 2008, 07:10 PM // 19:10
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#11
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Ya. The SP Trampling Ox build with a twist. Several PvE baddies won't die to it @ full health though. This is IMO a REAL problem with AP - it does not aid you with the kill in the first place. And without Blossom spamming, good luck keeping up pressure.
/envisions the horror of autoattacking for, say, half a minute
EDIT: AP requires a greater investment in Deadly than SP to be effective... bai bai l33t Dagger sk1llz
Last edited by Bobby2; Jan 03, 2008 at 07:12 PM // 19:12..
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Jan 04, 2008, 12:12 AM // 00:12
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#12
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Yanman.be
Don't need Crit Eye do you?
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Great spot filler anyway.
Quote:
Originally Posted by X Earth X
Note that she did not want to play that build, because she thinks it's boring. Which I agree with, tbh.
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It really is...
Last edited by Bowstring Badass; Jan 04, 2008 at 12:16 AM // 00:16..
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Jan 04, 2008, 09:34 AM // 09:34
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#13
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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BB, when I'm playing a sin, I always have too many skills for too little skillbar space. I'm pretty sure Crit Eye is replaceable by many many different skills that will augment this build's efficacy.
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Jan 04, 2008, 09:30 PM // 21:30
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#14
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Yanman.be
BB, when I'm playing a sin, I always have too many skills for too little skillbar space.
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I find that too. Too many fun skills.
Quote:
Originally Posted by Yanman.be
I'm pretty sure Crit Eye is replaceable by many many different skills that will augment this build's efficacy.
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I'll try replacing with a Deep Wound skill...Impale would be a decent choice I guess?
Thanks for the comments everyone.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jan 07, 2008, 12:43 PM // 12:43
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#15
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Heroes Alliance
Profession: A/D
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I love Critical Eye and always have it in my bar. If you like using it, don't let others here tell you it sucks, because it doesn't.
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Jan 07, 2008, 12:51 PM // 12:51
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#16
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ǝuoʞoɯ
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it doesn't suck -- it's fairly good -- the problem is that you simply don't need it or can hardly maximize the effects of it.
bars are already full enough off stuff by now, there's better utility to use, or simply a longer chain that rewards you with more than crit eye\ blame the chain system for that, tbh. if it was like FGJ is for warriors, then it would be really awesome, but since it's not..
the OP's build is a prime example where you simply don't need crit eye. :<
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Jan 07, 2008, 01:05 PM // 13:05
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#17
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Heroes Alliance
Profession: A/D
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You don't "need" any skill, even Critical Agility, but they're (Crit. Eye/Agility) good to have. If you can think of some other skill this build "needs" more than Crit. Eye, then please, name it.
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Jan 07, 2008, 01:11 PM // 13:11
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#18
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ǝuoʞoɯ
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a rez, crit defenses, IAS, some other funny PvE skills that exist.
also, i don't know if AP recharges shadow walk, but if so, i'd stick in shadow walk and dash.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Jan 07, 2008, 02:08 PM // 14:08
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#19
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Heroes Alliance
Profession: A/D
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LOL @ rez for PvE. Crit. Defenses kinda sucks IMO. I only use it for certain situations. Already have Crit. Agility up there so there goes your IAS idea. I don't know what "funny PvE skills" you're speaking of. He also has a Shadow Step skill in there too.
The only skill I can see replacing Crit. Eye is a self heal. But with the points the OP has distributed already, I don't know what he can fit in there.
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Jan 07, 2008, 02:16 PM // 14:16
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#20
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Gambit Shinobi
LOL @ rez
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thats where i stopped reading. go uninstall.
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